﻿using UnityEngine;
using UnityEditor;

namespace BehaviorSystem
{
    /// <summary>
    /// 行为树任务
    /// </summary>
    public class BehaviourTaskBase : IBebaviourTask
    {
        public IBebaviourTaskArgs BebaviourTaskArgs
        {
            get;private set;
        }

        public virtual void ExcuteTask()
        {

        }
    }
}